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Long before Arc System Works got its hands on Akira Toriyama's series, Super Dragon Ball Z took a stab at adapting this iconic license into a legitimate fighting game rather than an arena brawler. With a curated roster of 18 characters and a combat system revolving around close-quarters combos, Super Dragon Ball Z is a traditional fighter that prioritizes skill over style.
While there is a reason for that with its minuscule roster and the story mode ending on Cell, that doesn't mean Burst Limit is without merit. The game still looks beautiful, with its in-engine cutscenes being especially impressive for 2008. While the fighting is stripped down mechanically speaking from the Budokai series, it still plays well and is faster than its predecessors.
While the Raging Blast series always felt like lesser versions of the beloved Budokai Tenkaichi, this doesn't necessarily mean that they were bad games. In fact, Dragon Ball: Raging Blast 2 is one of the more underrated fighters in the franchise. It even plays like a much more simplified version of Budokai Tenkaichi 3 which for some is welcome as BT3 is quite complicated for newcomers.
Unlike many fighters with massive rosters, this game actually introduces at least one unique technique per character which makes them stand out much more. Instead of retelling the story of the anime, the game has \"Galactic Missions\" which are isolated fights that focus on a path for characters from Goku to Tarble. It may be a lesser version of later games on the list, but it's still a solid time.
Despite being on the weaker PSP, the gameplay is perfectly comparable to the PS2 classic and even makes some improvements to the formula. Another Road removes the Dragon Rush system from Budokai 3 is removed and also executes Ultimates much father, so the fighting isn't hampered by the need to appear cinematic. While the story isn't the best in a Dragon Ball game, Another Road gets credit for having different paths depending on if fights are won or lost and for having an original story of Future Trunks dealing with Majin Buu in his timeline.
World Mission takes place in a universe where Dragon Ball exists as an anime that spawned a popular card game. Once the virtual and real worlds begin to collide, the protagonist must collect cards of their favorite Z-fighters to battle a wild plethora of villains. The story is cheesy, the turn-based gameplay has depth but is also incredibly repetitive, and there are hundreds upon hundreds of cards to collect. The last part earns World Mission a spot on this list.
All three titles are solid 2D fighters akin to the early Street Fighter games, although nowhere near as good as the best '90s entries in Capcom's license. Dragon Ball Z: Super Butoden 2 is the pick of the bunch, although they are all quite similar.
Following the Budokai Tenkaichi series, Dragon Ball's console games hit a bit of a rough spell. Burst Limit has solid combat but suffers from a limited roster, Ultimate Tenkaichi may as well have \"out of ideas\" stamped on the box cover, and Battle of Z is a decent team-based action RPG pretending to be a fighting game.
The gameplay mainly takes the shape of team battles, as both sides try to swing the momentum in their favor. While still technically a fighter, The Legend injects an element of strategy into proceedings, as there is no point in winning your fight if the rest of the team is on the receiving end of a demolition. Graphically, 1996's title boasts stunning 2D sprites and impressive 3D backgrounds.
The end result is a highly respectable fighting game that blends turn-based mechanics with a card system. Characters are leveled up by assigning attack, support, and defense cards; however, each fighter is limited to only a few upgrades per playthrough. Legendary Super Warriors boasts a robust campaign and a ton of replayability, even if the unique gameplay may not be for everyone. The Super Famicom's Dragon Ball Z: Super Saiya Densetsu also deserves a special mention, as it explored some similar ideas to Legendary Super Warriors.
Hyper Dimension is the most influential and important Dragon Ball fighting game of all time. Super Butoden is the only one that comes close, but Hyper Dimension improves on so many aspects of the experience that 1996's release completely overshadows everything that came before and most of what was published after.
Released in 2004, Budokai 3 was the pinnacle of Dimps' run of 2D fighting games on the PlayStation 2. With tight combat mechanics, gorgeous cel-shaded graphics, and an expansive \"Story Mode\" boasting campaigns for eleven different characters, Budokai 3 is everything a fan of the series could possibly desire.
Budokai Tenkaichi 3 boasts one of the biggest rosters in a fighting game of all time, while the \"Dragon History\" mode covers the original Dragon Ball, Z, GT, the movies, and even includes some \"What If\" scenarios. While the combat is not particularly complex and the roster share most of the combo attacks, Budokai Tenkaichi 3 adapts the license's trademark visual spectacle better than most other titles.
Mark Sammut grew up on the PlayStation 1 and has been playing games ever since, although he is no longer limited to just Sony consoles. Be it RPGs, shooters, platformers, or fighting games, Mark's area of expertise covers a wide range of genres and topics. That goes beyond video games as well, extending to mediums like anime and film.
The Dragon Ball video games are based on the manga series of the same name created by Akira Toriyama. From 1990, these games were released under the Dragon Ball Z banner, after the second anime television series. The games are of various genres, most prominently fighting games, role-playing games, and platform games, all featuring a varying roster of characters as depicted in the original series. Toriyama himself personally designed some of the video game original characters, such as Android 21 for Dragon Ball FighterZ, Mira and Towa for Dragon Ball Online, and Bonyū for Dragon Ball Z: Kakarot.
By December 2014, over 40 million video games based on the franchise had been sold worldwide. The Dragon Ball Xenoverse series sold a further 14 million units between 2015 and 2021, Dragon Ball FighterZ sold over 8 million  and Dragon Ball Z: Kakarot sold over 4.5 million units, bringing software sales to over 66.5 million units sold. In addition, the mobile game Dragon Ball Z: Dokkan Battle has exceeded 300 million downloads and grossed over $3 billion. The Dragon Ball video game series has generated over $6 billion in total gross revenue, as of 2019.
This is the only Dragon Ball Z fighting game  in which Goku is not readily playable. A code is required in the Japanese version to unlock him and Broly, the other hidden character. This is not necessary in the European versions, as both characters are already unlocked.
The game is similar to other fighters but features 3D environments and characters from the Z and GT series of Dragon Ball franchise. Unique in the game were the special ki attacks called a Special Knockout Trick. These were the spectacular versions of the character's ki attacks the player performed at a distance. When these attacks are performed, the camera would cut and pan to the attacking character who would power up and the player would fire. During the attacking character's power up, the opposing character would be giving the opportunity to either retaliate or block upon the moment the word counter would flash on the lower right hand corner of the screen. If the player chose to retaliate, they too would power up and fire a ki attack causing a power crossfire which the camera would go around both characters à la bullet time. Depending on which player is pressing their button the fastest would determine who would receive the brunt of the blast. Another feature which was carried over from Legends, was a technique called Meteor Smash. With a key combo, players could ignite a chain of mêlée attacks.
The first Dragon Ball Z console game to be developed by a non-Japanese developer (American in this case), and the first Dragon Ball Z game to be released on a non-Japanese console: the Xbox. Sagas is a linear combat-focused game with new abilities becoming available via upgrade. There are three basic fighting styles: Melee, Combo, and Ki. Melee attacks are often swift and leave the opponent temporarily stunned. Combo attacks are several consecutive punches or kicks to the opponent which may contain up to 10 hits. Ki attacks are energy blasts that rely on a rechargeable meter for power. The most powerful Ki blast is the \"Special Move\" found in the first level. Each character has their own special Ki blast, but they all have very similar properties.
In Goku Gekitōden, moving about and fighting is real time, unlike its predecessor. The game also features many extras, such as minigames and a tournament mode. Most characters from the Namek arc can be fought during the story mode, including ones such as Zarbon and Freeza's transformed states.
For those who pre-ordered the game this game through Amazon would receive an email with a code to download the Japanese version of Dragon Ball Z: Super Butoden 2 They would also receive 6 extra Z Assist support characters via an additional code sent a few days following the games release. This extra content was also available through pre-ordering the game digitally via the Nintendo eShop or through purchasing the Dragon Ball Z: Extreme Butōden New 3DS bundle. 59ce067264